19 + 1.5 | 14 +1.6 | 27 + 2.4 |
Sentinel 0.4 / 0.77
44 - 54 0.1 / 1.17
1 1.7
300 1125
600 1800 / 800
Telekinesis
- Active
- Unit
- Z
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Telekinesis Land
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- Active
- Point
- Z
Chooses the location the target will land at after the duration is over. Maximum 375 distance away.
Fade Bolt
- Active
- Unit
- X
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.
Null Field
- Passive
- N/A
- N
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Spell Steal
- Active
- Unit
- Q
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
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