Wednesday, June 22, 2011

Grand Magus - Rubick

Grand Magus -Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.
Rubick StrengthStrength 
19 + 1.5
Rubick Agility Agility
14 +1.6
Rubick IntelligenceIntelligence
27 + 2.4 


Sentinel             0.4 / 0.77
44 - 54                0.1 / 1.17
1                             1.7
300                1125
600             1800 / 800

Telekinesis


  • Active
  • Unit
  • Z
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.



Telekinesis Land


  • Active
  • Point
  • Z
Chooses the location the target will land at after the duration is over. Maximum 375 distance away.


Fade Bolt


  • Active
  • Unit
  • X
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.



Null Field


  • Passive
  • N/A
  • N
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Spell Steal


  • Active
  • Unit
  • Q
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

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