Wednesday, June 22, 2011

Maps

DotA Allstars v6.72b DotA Allstars v6.72b
Requirement: Warcraft III: Frozen Throne
Downloads: 2840 File size: 8.17MB
Date Added: 2011-05-04 Download Now

DotA Allstars v6.71 DotA Allstars v6.71
Requirement: Warcraft III: Frozen Throne
Downloads: 20199 File size: 7.70MB
Date Added: 2011-01-20 Download Now
     

DotA Allstars v6.70 DotA Allstars v6.70c AI
Requirement: Warcraft III: Frozen Throne
Downloads: 20668 File size: 8.13MB
Date Added: 2010-12-24 Download DotA v6.70c AI.w3x

DotA Allstars v6.70 DotA Allstars v6.70
Requirement: Warcraft III: Frozen Throne
Downloads: 20668 File size: 8.13MB
Date Added: 2010-12-24 Download Now

DotA Allstars v6.69 DotA Allstars v6.69
Requirement: Warcraft III: Frozen Throne
Downloads: 35530 File size: 7.71MB
Date Added: 2010-10-12 Download Now


DotA Allstars v6.68c DotA Allstars v6.68c
Requirement: Warcraft III: Frozen Throne
Downloads: 37900 File size: 7.55MB
Date Added: 2010-08-10 Download Now
     

DotA Allstars v6.68b DotA Allstars v6.68b
Requirement: Warcraft III: Frozen Throne
Downloads: 26840 File size: 7.54MB
Date Added: 2010-07-29 Download Now


DotA Allstars v6.67b Rev2c AI DotA Allstars v6.67b Rev2c AI
Requirement: Warcraft III: Frozen Throne
Downloads: 80076 File size: 0.00MB
Date Added: 2010-07-16 Download Now
 

DotA Allstars v6.67c DotA Allstars v6.67c
Requirement: Warcraft III: Frozen Throne
Downloads: 17072 File size: 7.12MB
Date Added: 2010-07-16 Download Now
      

DotA Allstars v6.67b DotA Allstars v6.67b
Requirement: Warcraft III: Frozen Throne
Downloads: 52853 File size: 7.09MB
Date Added: 2010-03-28 Download Now


DotA Allstars v6.66b DotA Allstars v6.66b
Requirement: Warcraft III: Frozen Throne
Downloads: 46758 File size: 6.77MB
Date Added: 2010-02-01 Download Now
 

DotA Allstars v6.65 DotA Allstars v6.65
Requirement: Warcraft III: Frozen Throne
Downloads: 40547 File size: 6.73MB
Date Added: 2009-12-24 Download Now
         

DotA Allstars v6.64 DotA Allstars v6.64
Requirement: Warcraft III: Frozen Throne
Downloads: 76154 File size: 5.74MB
Date Added: 2009-10-15 Download Now
       

DotA Allstars v6.63b DotA Allstars v6.63b
Requirement: Warcraft III: Frozen Throne
Downloads: 41949 File size: 5.65MB
Date Added: 2009-09-24 Download Now
  

DotA Allstars v6.63 DotA Allstars v6.63
Requirement: Warcraft III: Frozen Throne
Downloads: 34385 File size: 5.65MB
Date Added: 2009-09-17 Download Now
        

DotA Allstars v6.62b DotA Allstars v6.62b
Requirement: Warcraft III: Frozen Throne
Downloads: 34308 File size: 3.85MB
Date Added: 2009-09-11 Download Now
      

DotA Allstars v6.61c DotA Allstars v6.61c
Requirement: Warcraft III: Frozen Throne
Downloads: 96087 File size: 3.85MB
Date Added: 2009-08-06 Download Now
:           

DotA Allstars v6.61b DotA Allstars v6.61b
Requirement: Warcraft III: Frozen Throne
Downloads: 53745 File size: 3.85MB
Date Added: 2009-07-12 Download Now
        

DotA Allstars v6.61 DotA Allstars v6.61
Requirement: Warcraft III: Frozen Throne
Downloads: 35809 File size: 3.88MB
Date Added: 2009-07-07 Download Now
Changes:           

DotA Allstars v6.60b DotA Allstars v6.60b
Requirement: Warcraft III: Frozen Throne
Downloads: 39194 File size: 3.88MB
Date Added: 2009-06-13 Download Now
         

DotA Allstars v6.60 DotA Allstars v6.60
Requirement: Warcraft III: Frozen Throne
Downloads: 29751 File size: 3.98MB
Date Added: 2009-06-10 Download Now
:  
Continue Reading...

Grand Magus - Rubick

Grand Magus -Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.
Rubick StrengthStrength 
19 + 1.5
Rubick Agility Agility
14 +1.6
Rubick IntelligenceIntelligence
27 + 2.4 


Sentinel             0.4 / 0.77
44 - 54                0.1 / 1.17
1                             1.7
300                1125
600             1800 / 800

Telekinesis


  • Active
  • Unit
  • Z
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.



Telekinesis Land


  • Active
  • Point
  • Z
Chooses the location the target will land at after the duration is over. Maximum 375 distance away.


Fade Bolt


  • Active
  • Unit
  • X
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.



Null Field


  • Passive
  • N/A
  • N
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Spell Steal


  • Active
  • Unit
  • Q
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Continue Reading...

Eredar - The Shadow Demon

Eredar - The Shadow Demon
Eredar - The Shadow Demon
Range: 500 | Move Speed: 295
Primary: INT
Str: 17 + 1.9 | Agi: 18 + 2.2 | Int: 26 + 2.7
Damage: 53-57 | HP: 473 | Mana: 338
HP Regen: 0.76 | Mana Regen: 1.05
Attack Speed: 0.69 | Armor: 3
Long before the war of the Scourge and the Sentinel, an ancient demon named Eredar waged war on all creation. No champion of Light could match him, but he was betrayed and killed by his own underlings. However, the faintest sliver of this shadow survived; over the millenia Eredar regained a portion of this former being and grows stronger each day, but in a twist of fate his new form was that of a gnoll. Eredar's new form is not well suited to direct confrontation, but he knows a number of objurations and tricks to deal with his foes; his skills include banishment, poison, curses, and darker demonic arts.
Disruption Disruption (D)
Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar's control which last for 6 seconds.
Level 1 - 2.5 second banish, illusions deal 30% damage, take 150% damage, and last for 5 seconds.
Level 2 - 2.5 second banish, illusions deal 40% damage, take 150% damage, and last for 6 seconds.
Level 3 - 2.5 second banish, illusions deal 50% damage, take 150% damage, and last for 7 seconds.
Level 4 - 2.5 second banish, illusions deal 60% damage, take 150% damage, and last for 8 seconds.
Cast range: 700
Note: Can target enemy, ally or self.
Mana Cost: 120
Cooldown: 25/22/19/16 seconds
Soul Catcher Soul Catcher (C)
Ererdar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds.
Level 1 - 20% damage amplification
Level 2 - 30% damage amplification
Level 3 - 40% damage amplification
Level 4 - 50% damage amplification
AOE: 500; Cast Range: 600
Additional damage is pure damage.
Mana Cost: 50
Cooldown: 13
Shadow Poison Shadow Poison (W)
Eredar casts forth a shadowy poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes. Each stack increases the damage it would deal exponentially, up to 4 stacks.
Level 1 - Deals 50 base damage and 50 + 20/40/80/160 for each further stack
Level 2 - Deals 50 base damage and 50 + 35/70/140/280 for each further stack
Level 3 - Deals 50 base damage and 50 + 50/100/200/400 for each further stack
Level 4 - Deals 50 base damage and 50 + 65/130/260/520 for each further stack
AOE: 150; Travel Distance: 1500


Release Poison
Hotkey: E
Description: Releases the shadow poison from affected units, causing the bonus damage to occur immediately.
Cooldown: 1 second
Mana Cost: None


Mana Cost: 50
Cooldown: 3
Demonic Purge Demonic Purge (G)
Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage.
Level 1 - 200 damage
Level 2 - 300 damage
Level 3 - 400 damage
Mana Cost: 200
Cooldown: 50
Continue Reading...

Harbinger - Obsidian Destroyer

Harbinger - Obsidian Destroyer
Harbinger - Obsidian Destroyer
Range: 450 | Move Speed: 300
Primary: INT
Str: 19 + 1.85 | Agi: 24 + 2.0 | Int: 26 + 3.3
Damage: 49 - 64 | HP: 511 | Mana: 338
HP Regen: 0.82 | Mana Regen: 1.05
Attack Speed: 0.73 | Armor: 4
An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger craves magic to make up for the emptiness brought on by the incomplete nature of its summoning. Ironically however, to devour the magic that it so desires, Harbinger must tap into his own pool of mana time and time again, expending to the point where it ends up with even less than it began with. Yet despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in annihilating the foolish Sentinels it encounters through psionic exploitation.
Arcane Orb Arcane Orb (R)
Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure.
Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units.
Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units.
Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units.
Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units.
• Damage type: pure
• The damage is calculated after the mana cost is spent.
• Does not stack with orb effects and buff placers.
• Casting range: 450
Mana Cost: 100
Cooldown: 0 Seconds
Astral Imprisonment Astral Imprisonment (T)
Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds.
Level 1 - Banished for 1 second. 2 Int exchange.
Level 2 - Banished for 2 second. 4 Int exchange.
Level 3 - Banished for 3 second. 6 Int exchange.
Level 4 - Banished for 4 second. 8 Int exchange.
• When cast on an ally, no intelligence is stolen and vision is not removed.
• Imprisoned units are hidden and invulnerable, but do not lose their vision of the surrounding area.
• Casting range: 550
Mana Cost: 120/140/160/180
Cooldown: 18/16/14/12
Essence Aura Essence Aura (E)
Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer's base mana pool.
Level 1 - 10% chance to restore. Increases base mana by 75.
Level 2 - 20% chance to restore. Increases base mana by 150.
Level 3 - 30% chance to restore. Increases base mana by 225.
Level 4 - 40% chance to restore. Increases base mana by 300.
• When autocasting Arcane Orb, the chance to restore mana is reduced to 5%/10%/15%/20%.
• If Arcane Orb is cast manually it has the regular 10%/20%/30%/40% chance for mana restoration.
• Several skills with no cooldown (such as the Storm Spirit's Ball Lightning) and toggled spells (such as the Witch Doctor's Voodoo Restoration) cannot trigger Essence Aura.
• Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Sanity`s Eclipse Sanity`s Eclipse (C)
The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected.
Level 1 - Deals damage equal to 8x (9x*) the difference between the heroes intelligence and Destroyer's intelligence.
Level 2 - Deals damage equal to 9x (10x*) the difference between the heroes intelligence and Destroyer's intelligence.
Level 3 - Deals damage equal to 10x (11x*) the difference between the heroes intelligence and Destroyer's intelligence.
Mana Cost: 175/250/325
Cooldown: 160
• Damage type: magical
• Does not affect units under the effect of Astral Imprisonment.
• If an enemy hero takes less than 80/270/500 damage (at levels 1/2/3), he will lose 75% of his current mana.
• Casting range: 600/650/700
• Area of Effect: 400/500/600 (700/750/800*)
• Aghanim's Scepter improves damage and casting range (denoted by *)
Continue Reading...

Demnok Lannik - Warlock

Demnok Lannik - Warlock
Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46 - 56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 0.65 | Armor: 2
Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King. A master of demons and destructive spellwork, this warlock delights in tormenting creatures of the Light, extinguishing them like candles until none are left alive.
Fatal Bonds Fatal Bonds (F)
Bonds several enemy units together, causing 20% of the damage dealt to any of them to be partially felt by the others. Lasts 25 seconds.
Level 1 - Bonds 3 units together.
Level 2 - Bonds 4 units together.
Level 3 - Bonds 5 units together.
Level 4 - Bonds 6 units together.
• Damage type: HP removal
• Damage will not disable abilities or items like Kelen's Dagger which requires player based damage.
Mana Cost: 120
Cooldown: 25 seconds
Shadow Word Shadow Word (W)
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds
Level 1 - Heals or damages 10 hit points per second.
Level 2 - Heals or damages 20 hit points per second.
Level 3 - Heals or damages 30 hit points per second.
Level 4 - Heals or damages 40 hit points per second.
• Damage type: magical
• A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.
• Casting range: 500
Mana Cost: 90/110/130/150
Cooldown: 20 seconds
Upheaval Upheaval (E)
Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second, slow lasts 3 seconds.
Level 2 - Slows by 14% per second, slow lasts 3 seconds.
Level 3 - Slows by 21% per second, slow lasts 3 seconds.
Level 4 - Slows by 28% per second, slow lasts 3 seconds.
• Slow amount is calculating with duration of channel, not with how long enemy was in area of effect.
• Casting range: 700
• Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 50 seconds
Rain of Chaos Rain of Chaos (R)
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with average attack and 320 movement speed.
Level 2 - Summons an Infernal with powerful attack and 340 movement speed.
Level 3 - Summons an Infernal with deadly attack and 360 movement speed.
Mana Cost: 200/250/300
Cooldown: 165 seconds
• Damage type: magical
• Magic immune units will be stunned.
• Destroys trees in its AoE.
• Casting range: 1200
• Area of Effect: 600
• Aghanim's Scepter calls down 2 golems which land 0.3 seconds apart. HP and attack are 75% of normal. Bounty is 50% of normal.

Flaming Fists


Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units.
Area of Effect: 300(Full damage AoE)/350(Half damage AoE)
• Damage type: magical

Permanent Immolation


Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second.
Area of Effect: 250
• Damage type: magical
• Immolation from different Infernals will stack.

Resistant Skin


Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells.
• Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero.
• Cannot be transmuted.
• Cannot be dominated.
• N'aix cannot use Infest on Infernal.
Continue Reading...

Akasha - The Queen of Pain

Akasha - The Queen of Pain
Akasha - The Queen of Pain
Range: 550 | Move Speed: 300
Primary: INT
Str: 16 + 1.7 | Agi: 18 + 2 | Int: 24 + 2.5
Damage: 45 – 53 | HP: 454 | Mana: 312
HP Regen: 0.73 | Mana Regen: 0.97
Attack Speed: 0.69 | Armor: 2
Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.
 Shadow Strike Shadow Strike (D)
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 30 duration damage. 20% initial slow.
Level 2 - 70 strike damage, 40 duration damage. 30% initial slow.
Level 3 - 70 strike damage, 50 duration damage. 40% initial slow.
Level 4 - 100 strike damage, 60 duration damage. 50% initial slow.
• Damage type: magical
• Duration damage is dealt to the affected units every 3 seconds during 15 seconds.
• Affected units slowly regain their original movement speed every second during 15 seconds.
• Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
Mana Cost: 80/100/120/140
Cooldown: 20/16/12/8 Seconds
 Blink Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
• Most projectiles can be evaded if Blink is used before they collide.
• If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance.
Mana Cost: 60
Cooldown: 12/10/8/6 seconds
Scream of Pain Scream of Pain (F)
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
• Damage type: magical
• Units not visible by Akasha will not be affected, even if they are within the range of the skill
• Area of Effect: 425/450/475/500
Mana Cost: 110/120/130/140
Cooldown: 7 seconds
Sonic Wave Sonic Wave (W)
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 350 damage
Level 2 - 475 (530*) damage
Level 3 - 600 (725*) damage
Mana Cost: 250/360/500
Cooldown: 135 (100/70/40*) seconds
• Damage type: magical
• Casting Range: 700
• Can be improved by Aghanim's Scepter (* shows the improved values).
Continue Reading...
 

Followers

Dota Hero Guide Copyright © 2009 WoodMag is Designed by Ipietoon for Free Blogger Template